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Advanced Avatar CustomizationFrom RexWikiThe information on this page is specific to realXtend version 0.5. The avatar system is largely similar in the new Taiga/Naali architecture (http://wiki.realxtend.org/index.php/Main_Page), but this tutorial no longer applies.
Custom 3D models for avatarsAvatar generator supports Ogre meshes. Place the Ogre mesh and optional skeleton to Data/Media/Models/Avatar subfolder inside the Avatar Generator folder. The model should now be available in the Avatar Generator. Place the model specific textures to Data/Media/Materials/Textures subfolder and Ogre material scripts to Data/Media/Materials/Scripts subfolder.
Custom clothes (skins) for avatarsPlace face textures to Data/Media/Materials/Textures/avatar_face subfolder and body textures to Data/Media/Materials/Textures/avatar_body subfolder inside the Avatar Generator folder. The textures should now be available in Avatar Generator. Supported image formats are the same as Ogre's supported image formats. Creating/editing attachmentsUsable attachments are defined in Attachments.xml file found in Data/XMLData subfolder under the Avatar Generator folder. Attachment tool is provided to streamline the creation/editing of attachments. Bone deformationsSelect a bone from the bones drop down box. Select the method you want to apply to the bone: rotate, scale or translate. Select any combination of the axis you want to use for the method: x, y or z. Use the slider under the bone drop down box to deform the bone. You can undo deform changes with the undo button. |
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