Open Source Platform
for interconnected virtual worlds

Advanced Avatar Customization

From RexWiki

The information on this page is specific to realXtend version 0.5. The avatar system is largely similar in the new Taiga/Naali architecture (http://wiki.realxtend.org/index.php/Main_Page), but this tutorial no longer applies.

Contents

Custom 3D models for avatars

Avatar generator supports Ogre meshes. Place the Ogre mesh and optional skeleton to Data/Media/Models/Avatar subfolder inside the Avatar Generator folder. The model should now be available in the Avatar Generator. Place the model specific textures to Data/Media/Materials/Textures subfolder and Ogre material scripts to Data/Media/Materials/Scripts subfolder.
For animations to work properly, they need to follow the naming convention of the basic female/male avatar animations.

Custom clothes (skins) for avatars

Place face textures to Data/Media/Materials/Textures/avatar_face subfolder and body textures to Data/Media/Materials/Textures/avatar_body subfolder inside the Avatar Generator folder. The textures should now be available in Avatar Generator. Supported image formats are the same as Ogre's supported image formats.

Creating/editing attachments

Usable attachments are defined in Attachments.xml file found in Data/XMLData subfolder under the Avatar Generator folder. Attachment tool is provided to streamline the creation/editing of attachments.

Bone deformations

Select a bone from the bones drop down box. Select the method you want to apply to the bone: rotate, scale or translate. Select any combination of the axis you want to use for the method: x, y or z. Use the slider under the bone drop down box to deform the bone. You can undo deform changes with the undo button.