Basic Building
From RexWiki
NOTE: Building functions in the new Naali viewer are different and still under construction.
A Primitive or prim is a single basic 3d shape.
How to create a prim
Right click on the terrain and select menu option "Create"; a window will appear with the create icon selected and you will be able to choose the desired shape, after selecting the shape left click on the ground or any other object to create the prim.
These are the primitive types:
- box: all kinds of rectangular shapes
- cylinder: round tables, floors, long pipes
- prism: a box with one very small face
- sphere: can be used for ellipsoids of all shapes
- torus: most complex, can be modified in many exotic ways
- tube: another form of hollow cylinder
- ring: another variant of torus
Prims can be modified in various ways, such as size, twists, shearing, and cutting. Images can be applied to each surface of a prim to change its appearance.
How to link prims
Prims can be linked togheter for creating more complex objects. After linking more prims together, a single center point will be calculated for the new object, the linked prims will behave like one single object and all the editing action will affect the new object created and not the single prims.
- To link, while in edit mode ctrl+left click allows you to add prims to the current selection.
- On the reX menus, in tool, select the "link" option to join more prims together, unlink to separate.
How to modify a prim
Right click on the prim and select edit; the edit window will appear and you will be able to choose different ways to modify the prim:
- Position: drag the arrows to move the object on the chosen 3d axis
- Stretch: stretch the prim/object, drag the colored cubes around it or scale it using the gray cubes
- Select texture: if selected you can choose only on a single face of a prim for texturing pourposes
- Edit linked parts: if selected you will affect only a single prim of a more complex (and linked) object
- Stretch both sides: if selected resizing is made from the center of the object and affects both sides
- Stretch Textures: if selected the texture applied to the object will stretch as the object is modified keeping a constant repats per face number, if not active the repeat per face value will change
- Use grid: if selected an helping grid will appear while editing an object position, size or rotation
- Option: press to set the grid transparency, the grid measurement base unit and maximum size
- More/Less: press to show and hides the subpanels of the editing window
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