Changing the Terrain Textures
From RexWiki
Creating the textures
- The textures should have dimensions of power of 2, f.ex 512x512, 256x256 and so on.
- Maximum dimensions for the textures are 512x512. They can be smaller.
- Any format supported by the viewer can be used.
- Alpha/transparency textures are not supported, make sure the texture doesn't contain alpha channel.
- Upload the textures.
Setting the textures for the terrain
- From 'World' menu, select 'Region/Estate'
- Select 'Ground Textures' tab
- Click on each of the different textures(1-4) and select new texture from the texture picker.
- Click apply
Troubleshooting
Invalid Texture message when clicking apply
- The image is too large, maximum image dimensions are 512x512
- The image contains transparency or alpha channel
Ground Textures panel is dimmed out out / inactive
You need to use master avatar account to edit Region/Estate settings. To enable master avatar account:
- Navigate to server bin folder, edit region files in the 'Regions' folder.
- Add, or find: master_avatar_first="_first_" master_avatar_last="_last_"
- Replace _first_ with the master avatar's first name
- Replace _last_ with the master avatar's last name
- Add or find: master_avatar_pass="test"
- Change "test" the password of the avatar account
- Add or find: master_avatar_authentication_address="http://127.0.0.1:10001"
- Change to the authentication address of the avatar account
- Restart server
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