Open Source Platform
for interconnected virtual worlds

Changing the Terrain Textures

From RexWiki

Contents

Creating the textures

  • The textures should have dimensions of power of 2, f.ex 512x512, 256x256 and so on.
  • Maximum dimensions for the textures are 512x512. They can be smaller.
  • Any format supported by the viewer can be used.
  • Alpha/transparency textures are not supported, make sure the texture doesn't contain alpha channel.
  • Upload the textures.

Setting the textures for the terrain

  • From 'World' menu, select 'Region/Estate'
  • Select 'Ground Textures' tab
  • Click on each of the different textures(1-4) and select new texture from the texture picker.
  • Click apply

Troubleshooting

Invalid Texture message when clicking apply

  • The image is too large, maximum image dimensions are 512x512
  • The image contains transparency or alpha channel

Ground Textures panel is dimmed out out / inactive

You need to use master avatar account to edit Region/Estate settings. To enable master avatar account:

  • Navigate to server bin folder, edit region files in the 'Regions' folder.
  • Add, or find: master_avatar_first="_first_" master_avatar_last="_last_"
  • Replace _first_ with the master avatar's first name
  • Replace _last_ with the master avatar's last name
  • Add or find: master_avatar_pass="test"
  • Change "test" the password of the avatar account
  • Add or find: master_avatar_authentication_address="http://127.0.0.1:10001"
  • Change to the authentication address of the avatar account
  • Restart server