Exporting Simple Non-Human Avatar from 3D Studio Max
From RexWiki
This file contains a simple non-human avatar with anims, see it for example:
http://www.realxtend.org/files/rex_simplecharacter_export.zip
- Create your bone structure
- Default avatars use biped but you can make your own skeletons if you want to
- Create your mesh
- Use the 3ds max's skin modifier to skin the mesh to the rig
- Animate your mesh
- Export settings when using Ogre Exporter - 1.19LC animation tab
- Select 'Export Skeleton'
- Name animations (defaults are Walk, Stand, Crouch, Run, Hover and Fly)
- Select frame count in the 'Frames' option
- Click Add for each animation
- Select export location and click Export
- Convert the exported file into a mesh by using the xml2mesh commandline tool
- Open the converted mesh with RexMeshTool to make sure everything works as intented:
- Animations show up in the animations dropdown box
- Size is correct
- Rotation is correct
- If everything works fine save settings and exit the RexMeshTool
- To see your avatar in avatar generator you have to move the following files into correct directories withing the viewer installation
- YourAvatar.mesh & YourAvatar.skeleton into media\models\avatar
- YourAvatar.material into media\materials\scripts
- Body textures into media\materials\textures\avatar_body
- Face textures into media\materials\textures\avatar_face
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