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Exporting Simple Non-Human Avatar from 3D Studio Max

From RexWiki

This file contains a simple non-human avatar with anims, see it for example: http://www.realxtend.org/files/rex_simplecharacter_export.zip

  • Create your bone structure
    • Default avatars use biped but you can make your own skeletons if you want to
  • Create your mesh
  • Use the 3ds max's skin modifier to skin the mesh to the rig
  • Animate your mesh
  • Export settings when using Ogre Exporter - 1.19LC animation tab
    • Select 'Export Skeleton'
    • Name animations (defaults are Walk, Stand, Crouch, Run, Hover and Fly)
    • Select frame count in the 'Frames' option
    • Click Add for each animation
  • Select export location and click Export
  • Convert the exported file into a mesh by using the xml2mesh commandline tool
  • Open the converted mesh with RexMeshTool to make sure everything works as intented:
    • Animations show up in the animations dropdown box
    • Size is correct
    • Rotation is correct
  • If everything works fine save settings and exit the RexMeshTool
  • To see your avatar in avatar generator you have to move the following files into correct directories withing the viewer installation
    • YourAvatar.mesh & YourAvatar.skeleton into media\models\avatar
    • YourAvatar.material into media\materials\scripts
    • Body textures into media\materials\textures\avatar_body
    • Face textures into media\materials\textures\avatar_face