Open Source Platform
for interconnected virtual worlds

Using 3D Models

From RexWiki

Supported 3D Model formats

At the moment only Ogre3D rendering engine's .mesh format is supported.

How to use 3D model in a prim

  1. In the realXtend viewer, upload the .mesh file into the world (if you don't have a 3D model handy right now, there are some examples in the example_assets directory), from the File menu -> Upload 3D Model. Choose a descriptive name and press Upload.
  2. Note that the 3D model appears into your inventory in the folder "3D Models".
  3. Now you can create a prim that shall become the 3D model.
  4. Edit the created object, and choose the reX subpanel of the object editing window.
  5. Drag & drop the uploaded 3D model from your inventory into the Mesh Name combo-box, and the prim should transform into the 3D model.
  6. Upload textures for the 3D model as necessary; go through the Material Index selector and select a texture for each index by using the Material Name combo-box. Of the example 3D models, the rock & the fireplace have only 1 submesh and therefore only 1 texture, but birch.mesh has 2: one for the trunk and one for the branches & leaves.
  7. NOTE: the less there are submeshes/textures per model, the better for rendering performance. 8 is the upper limit in realXtend; if there's more submeshes, one cannot set the textures for them, and they will be untextured.