Open Source Platform
for interconnected virtual worlds

Using Avatar Attachment Tool

From RexWiki

The information on this page is specific to realXtend version 0.5. The avatar system is largely similar in the new Taiga/Naali architecture (http://wiki.realxtend.org/index.php/Main_Page), but this tutorial no longer applies.

Controls

Controls are roughly the same as in the Avatar Generator. You can click and drag an attachment with the right mouse button. Click on 'Save attachments' when you want to export the attachments to the Avatar Generator. Note that this will save all the attachments and all the changes you have done to them.

Creating new attachments

  1. Ogre meshes are supported as attachments. Place the Ogre mesh to Data/Media/Models subfolder in the Avatar Generator folder, the textures to Data/Media/Materials/Textures subfolder and material scripts to Data/Media/Materials/Scripts subfolder in the Avatar Generator folder.
  2. Click on 'New attachment...' and select the Ogre mesh that you want to use as an attachment. The mesh should appear on the screen, near the feet of the avatar.
  3. The attachment is automatically added to the attachments drop down box and selected.
  4. Select a bone from the bones drop down box, the mesh is attached to that bone.
  5. Click and drag the attachment mesh with right mouse button to move it to it's proper place.
  6. If you want the attachment also on another bone, just repeat steps 4-5.
  7. If you want the attachment on two or more different positions on the same bone, you need to create new attachment for each different position.
  8. After you are done, click on 'Save attachments'. The attachment should now be available in the Avatar Generator.


Editing existing attachment

  1. Select the attachment from the drop down box.
  2. Select the bone to attach to.
  3. Place or replace the attachment.
  4. After you are done, click on 'Save attachments'. The changes should now be available in avatar generator.