Using OGRE Particle Systems
From RexWiki
How to add a sample particle script to a prim
NOTE: Functionality currently different / missing in Naali
- In realXtend viewer, select File menu -> Upload Particle Script. From the example_assets directory of the viewer, choose fire_small.particle. Name it for example "Fire" and press Upload.
- Note that the Fire particle script appears in your inventory in the "Particle Scripts" folder.
- Create a prim, for example a simple box is fine.
- Edit the created object, and from the reX subpanel of the object editing window, check the box "Extended properties".
- Drag & drop the particle script from your inventory to the particle Script Name combo-box. The effect should enable itself; you should see a fire effect on the prim. Note that this example script uses the inbuilt Flare material in the viewer's Media directory; no textures need to be uploaded to the world.
- When you want to disable the particle effect, you can either uncheck the "Enable" checkbox, or select None for the Particle Script Name.
Things to note about particle scripts
- If multiple particle systems are defined in the script, they all will be enabled at once in the object
- The ColourImage affector cannot be used
- In addition to clientside inbuilt materials, one can use world textures in particle scripts. To do so, copy the texture's UUID by right-clicking it in your inventory and select "Copy asset UUID"; then paste it to the particle script into the material definition.
- Furthermore, the UUID can be followed by a modifier (separate it with a space)
fb fullbright, sets lighting to maximum even at nighttime
add additive blending
addnodepth additive blending with depth-checking disabled
salpha solid alpha (alpha reject mode instead of blending)
fbadd fullbright additive blending
fbaddnodepth fullbright additive blending with depth-checking disabled
fbsalpha fullbright solid alpha
ts two sided (makes the particles two sided, useful for non-point particles)
fbts fullbright two sided
- For example, the line material 00000000-0000-1111-9999-000000000005 fb would use the default Hardwood texture of Opensim in fullbright mode.
|